| 1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef SHELL_COMMON_RASTERIZER_H_ |
| 6 | #define SHELL_COMMON_RASTERIZER_H_ |
| 7 | |
| 8 | #include <memory> |
| 9 | #include <optional> |
| 10 | |
| 11 | #include "flutter/common/settings.h" |
| 12 | #include "flutter/common/task_runners.h" |
| 13 | #include "flutter/display_list/image/dl_image.h" |
| 14 | #include "flutter/flow/compositor_context.h" |
| 15 | #include "flutter/flow/embedded_views.h" |
| 16 | #include "flutter/flow/frame_timings.h" |
| 17 | #include "flutter/flow/layers/layer_tree.h" |
| 18 | #include "flutter/flow/surface.h" |
| 19 | #include "flutter/fml/closure.h" |
| 20 | #include "flutter/fml/memory/weak_ptr.h" |
| 21 | #include "flutter/fml/raster_thread_merger.h" |
| 22 | #include "flutter/fml/synchronization/sync_switch.h" |
| 23 | #include "flutter/fml/synchronization/waitable_event.h" |
| 24 | #include "flutter/fml/time/time_delta.h" |
| 25 | #include "flutter/fml/time/time_point.h" |
| 26 | #if IMPELLER_SUPPORTS_RENDERING |
| 27 | // GN is having trouble understanding how this works in the Fuchsia builds. |
| 28 | #include "flutter/impeller/aiks/aiks_context.h" // nogncheck |
| 29 | #include "flutter/impeller/renderer/context.h" // nogncheck |
| 30 | #endif // IMPELLER_SUPPORTS_RENDERING |
| 31 | #include "flutter/lib/ui/snapshot_delegate.h" |
| 32 | #include "flutter/shell/common/pipeline.h" |
| 33 | #include "flutter/shell/common/snapshot_controller.h" |
| 34 | #include "flutter/shell/common/snapshot_surface_producer.h" |
| 35 | #include "third_party/skia/include/core/SkData.h" |
| 36 | #include "third_party/skia/include/core/SkImage.h" |
| 37 | #include "third_party/skia/include/core/SkRect.h" |
| 38 | #include "third_party/skia/include/core/SkRefCnt.h" |
| 39 | #include "third_party/skia/include/gpu/GrDirectContext.h" |
| 40 | |
| 41 | #if !IMPELLER_SUPPORTS_RENDERING |
| 42 | namespace impeller { |
| 43 | class Context; |
| 44 | class AiksContext; |
| 45 | } // namespace impeller |
| 46 | #endif // !IMPELLER_SUPPORTS_RENDERING |
| 47 | |
| 48 | namespace flutter { |
| 49 | |
| 50 | //------------------------------------------------------------------------------ |
| 51 | /// The rasterizer is a component owned by the shell that resides on the raster |
| 52 | /// task runner. Each shell owns exactly one instance of a rasterizer. The |
| 53 | /// rasterizer may only be created, used and collected on the raster task |
| 54 | /// runner. |
| 55 | /// |
| 56 | /// The rasterizer owns the instance of the currently active on-screen render |
| 57 | /// surface. On this surface, it renders the contents of layer trees submitted |
| 58 | /// to it by the `Engine` (which lives on the UI task runner). |
| 59 | /// |
| 60 | /// The primary components owned by the rasterizer are the compositor context |
| 61 | /// and the on-screen render surface. The compositor context has all the GPU |
| 62 | /// state necessary to render frames to the render surface. |
| 63 | /// |
| 64 | class Rasterizer final : public SnapshotDelegate, |
| 65 | public Stopwatch::RefreshRateUpdater, |
| 66 | public SnapshotController::Delegate { |
| 67 | public: |
| 68 | //---------------------------------------------------------------------------- |
| 69 | /// @brief Used to forward events from the rasterizer to interested |
| 70 | /// subsystems. Currently, the shell sets itself up as the |
| 71 | /// rasterizer delegate to listen for frame rasterization events. |
| 72 | /// It can then forward these events to the engine. |
| 73 | /// |
| 74 | /// Like all rasterizer operation, the rasterizer delegate call |
| 75 | /// are made on the raster task runner. Any delegate must ensure |
| 76 | /// that they can handle the threading implications. |
| 77 | /// |
| 78 | class Delegate { |
| 79 | public: |
| 80 | //-------------------------------------------------------------------------- |
| 81 | /// @brief Notifies the delegate that a frame has been rendered. The |
| 82 | /// rasterizer collects profiling information for each part of |
| 83 | /// the frame workload. This profiling information is made |
| 84 | /// available to the delegate for forwarding to subsystems |
| 85 | /// interested in collecting such profiles. Currently, the shell |
| 86 | /// (the delegate) forwards this to the engine where Dart code |
| 87 | /// can react to this information. |
| 88 | /// |
| 89 | /// @see `FrameTiming` |
| 90 | /// |
| 91 | /// @param[in] frame_timing Instrumentation information for each phase of |
| 92 | /// the frame workload. |
| 93 | /// |
| 94 | virtual void OnFrameRasterized(const FrameTiming& frame_timing) = 0; |
| 95 | |
| 96 | /// Time limit for a smooth frame. |
| 97 | /// |
| 98 | /// See: `DisplayManager::GetMainDisplayRefreshRate`. |
| 99 | virtual fml::Milliseconds GetFrameBudget() = 0; |
| 100 | |
| 101 | /// Target time for the latest frame. See also `Shell::OnAnimatorBeginFrame` |
| 102 | /// for when this time gets updated. |
| 103 | virtual fml::TimePoint GetLatestFrameTargetTime() const = 0; |
| 104 | |
| 105 | /// Task runners used by the shell. |
| 106 | virtual const TaskRunners& GetTaskRunners() const = 0; |
| 107 | |
| 108 | /// The raster thread merger from parent shell's rasterizer. |
| 109 | virtual const fml::RefPtr<fml::RasterThreadMerger> |
| 110 | GetParentRasterThreadMerger() const = 0; |
| 111 | |
| 112 | /// Accessor for the shell's GPU sync switch, which determines whether GPU |
| 113 | /// operations are allowed on the current thread. |
| 114 | /// |
| 115 | /// For example, on some platforms when the application is backgrounded it |
| 116 | /// is critical that GPU operations are not processed. |
| 117 | virtual std::shared_ptr<const fml::SyncSwitch> GetIsGpuDisabledSyncSwitch() |
| 118 | const = 0; |
| 119 | |
| 120 | virtual const Settings& GetSettings() const = 0; |
| 121 | }; |
| 122 | |
| 123 | //---------------------------------------------------------------------------- |
| 124 | /// @brief How to handle calls to MakeSkiaGpuImage. |
| 125 | enum class MakeGpuImageBehavior { |
| 126 | /// MakeSkiaGpuImage returns a GPU resident image, if possible. |
| 127 | kGpu, |
| 128 | /// MakeSkiaGpuImage returns a checkerboard bitmap. This is useful in test |
| 129 | /// contexts where no GPU surface is available. |
| 130 | kBitmap, |
| 131 | }; |
| 132 | |
| 133 | //---------------------------------------------------------------------------- |
| 134 | /// @brief Creates a new instance of a rasterizer. Rasterizers may only |
| 135 | /// be created on the raster task runner. Rasterizers are |
| 136 | /// currently only created by the shell (which also sets itself up |
| 137 | /// as the rasterizer delegate). |
| 138 | /// |
| 139 | /// @param[in] delegate The rasterizer delegate. |
| 140 | /// @param[in] gpu_image_behavior How to handle calls to |
| 141 | /// MakeSkiaGpuImage. |
| 142 | /// |
| 143 | explicit Rasterizer( |
| 144 | Delegate& delegate, |
| 145 | MakeGpuImageBehavior gpu_image_behavior = MakeGpuImageBehavior::kGpu); |
| 146 | |
| 147 | //---------------------------------------------------------------------------- |
| 148 | /// @brief Destroys the rasterizer. This must happen on the raster task |
| 149 | /// runner. All GPU resources are collected before this call |
| 150 | /// returns. Any context set up by the embedder to hold these |
| 151 | /// resources can be immediately collected as well. |
| 152 | /// |
| 153 | ~Rasterizer(); |
| 154 | |
| 155 | void SetImpellerContext(std::weak_ptr<impeller::Context> impeller_context); |
| 156 | |
| 157 | //---------------------------------------------------------------------------- |
| 158 | /// @brief Rasterizers may be created well before an on-screen surface is |
| 159 | /// available for rendering. Shells usually create a rasterizer in |
| 160 | /// their constructors. Once an on-screen surface is available |
| 161 | /// however, one may be provided to the rasterizer using this |
| 162 | /// call. No rendering may occur before this call. The surface is |
| 163 | /// held till the balancing call to `Rasterizer::Teardown` is |
| 164 | /// made. Calling a setup before tearing down the previous surface |
| 165 | /// (if this is not the first time the surface has been set up) is |
| 166 | /// user error. |
| 167 | /// |
| 168 | /// @see `Rasterizer::Teardown` |
| 169 | /// |
| 170 | /// @param[in] surface The on-screen render surface. |
| 171 | /// |
| 172 | void Setup(std::unique_ptr<Surface> surface); |
| 173 | |
| 174 | //---------------------------------------------------------------------------- |
| 175 | /// @brief Releases the previously set up on-screen render surface and |
| 176 | /// collects associated resources. No more rendering may occur |
| 177 | /// till the next call to `Rasterizer::Setup` with a new render |
| 178 | /// surface. Calling a teardown without a setup is user error. |
| 179 | /// |
| 180 | void Teardown(); |
| 181 | |
| 182 | //---------------------------------------------------------------------------- |
| 183 | /// @brief Releases any resource used by the external view embedder. |
| 184 | /// For example, overlay surfaces or Android views. |
| 185 | /// On Android, this method post a task to the platform thread, |
| 186 | /// and waits until it completes. |
| 187 | void TeardownExternalViewEmbedder(); |
| 188 | |
| 189 | //---------------------------------------------------------------------------- |
| 190 | /// @brief Notifies the rasterizer that there is a low memory situation |
| 191 | /// and it must purge as many unnecessary resources as possible. |
| 192 | /// Currently, the Skia context associated with onscreen rendering |
| 193 | /// is told to free GPU resources. |
| 194 | /// |
| 195 | void NotifyLowMemoryWarning() const; |
| 196 | |
| 197 | //---------------------------------------------------------------------------- |
| 198 | /// @brief Gets a weak pointer to the rasterizer. The rasterizer may only |
| 199 | /// be accessed on the raster task runner. |
| 200 | /// |
| 201 | /// @return The weak pointer to the rasterizer. |
| 202 | /// |
| 203 | fml::TaskRunnerAffineWeakPtr<Rasterizer> GetWeakPtr() const; |
| 204 | |
| 205 | fml::TaskRunnerAffineWeakPtr<SnapshotDelegate> GetSnapshotDelegate() const; |
| 206 | |
| 207 | //---------------------------------------------------------------------------- |
| 208 | /// @brief Sometimes, it may be necessary to render the same frame again |
| 209 | /// without having to wait for the framework to build a whole new |
| 210 | /// layer tree describing the same contents. One such case is when |
| 211 | /// external textures (video or camera streams for example) are |
| 212 | /// updated in an otherwise static layer tree. To support this use |
| 213 | /// case, the rasterizer holds onto the last rendered layer tree. |
| 214 | /// |
| 215 | /// @bug https://github.com/flutter/flutter/issues/33939 |
| 216 | /// |
| 217 | /// @return A pointer to the last layer or `nullptr` if this rasterizer |
| 218 | /// has never rendered a frame. |
| 219 | /// |
| 220 | flutter::LayerTree* GetLastLayerTree(); |
| 221 | |
| 222 | //---------------------------------------------------------------------------- |
| 223 | /// @brief Draws a last layer tree to the render surface. This may seem |
| 224 | /// entirely redundant at first glance. After all, on surface loss |
| 225 | /// and re-acquisition, the framework generates a new layer tree. |
| 226 | /// Otherwise, why render the same contents to the screen again? |
| 227 | /// This is used as an optimization in cases where there are |
| 228 | /// external textures (video or camera streams for example) in |
| 229 | /// referenced in the layer tree. These textures may be updated at |
| 230 | /// a cadence different from that of the Flutter application. |
| 231 | /// Flutter can re-render the layer tree with just the updated |
| 232 | /// textures instead of waiting for the framework to do the work |
| 233 | /// to generate the layer tree describing the same contents. |
| 234 | /// |
| 235 | void DrawLastLayerTree( |
| 236 | std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder); |
| 237 | |
| 238 | // |SnapshotDelegate| |
| 239 | GrDirectContext* GetGrContext() override; |
| 240 | |
| 241 | std::shared_ptr<flutter::TextureRegistry> GetTextureRegistry() override; |
| 242 | |
| 243 | using LayerTreeDiscardCallback = std::function<bool(flutter::LayerTree&)>; |
| 244 | |
| 245 | //---------------------------------------------------------------------------- |
| 246 | /// @brief Takes the next item from the layer tree pipeline and executes |
| 247 | /// the raster thread frame workload for that pipeline item to |
| 248 | /// render a frame on the on-screen surface. |
| 249 | /// |
| 250 | /// Why does the draw call take a layer tree pipeline and not the |
| 251 | /// layer tree directly? |
| 252 | /// |
| 253 | /// The pipeline is the way book-keeping of frame workloads |
| 254 | /// distributed across the multiple threads is managed. The |
| 255 | /// rasterizer deals with the pipelines directly (instead of layer |
| 256 | /// trees which is what it actually renders) because the pipeline |
| 257 | /// consumer's workload must be accounted for within the pipeline |
| 258 | /// itself. If the rasterizer took the layer tree directly, it |
| 259 | /// would have to be taken out of the pipeline. That would signal |
| 260 | /// the end of the frame workload and the pipeline would be ready |
| 261 | /// for new frames. But the last frame has not been rendered by |
| 262 | /// the frame yet! On the other hand, the pipeline must own the |
| 263 | /// layer tree it renders because it keeps a reference to the last |
| 264 | /// layer tree around till a new frame is rendered. So a simple |
| 265 | /// reference wont work either. The `Rasterizer::DoDraw` method |
| 266 | /// actually performs the GPU operations within the layer tree |
| 267 | /// pipeline. |
| 268 | /// |
| 269 | /// @see `Rasterizer::DoDraw` |
| 270 | /// |
| 271 | /// @param[in] pipeline The layer tree pipeline to take the next layer tree |
| 272 | /// to render from. |
| 273 | /// @param[in] discard_callback if specified and returns true, the layer tree |
| 274 | /// is discarded instead of being rendered |
| 275 | /// |
| 276 | RasterStatus Draw(const std::shared_ptr<LayerTreePipeline>& pipeline, |
| 277 | LayerTreeDiscardCallback discard_callback = NoDiscard); |
| 278 | |
| 279 | //---------------------------------------------------------------------------- |
| 280 | /// @brief The type of the screenshot to obtain of the previously |
| 281 | /// rendered layer tree. |
| 282 | /// |
| 283 | enum class ScreenshotType { |
| 284 | //-------------------------------------------------------------------------- |
| 285 | /// A format used to denote a Skia picture. A Skia picture is a serialized |
| 286 | /// representation of an `SkPicture` that can be used to introspect the |
| 287 | /// series of commands used to draw that picture. |
| 288 | /// |
| 289 | /// Skia pictures are typically stored as files with the .skp extension on |
| 290 | /// disk. These files may be viewed in an interactive debugger available at |
| 291 | /// https://debugger.skia.org/ |
| 292 | /// |
| 293 | SkiaPicture, |
| 294 | |
| 295 | //-------------------------------------------------------------------------- |
| 296 | /// A format used to denote uncompressed image data. This format |
| 297 | /// is 32 bits per pixel, 8 bits per component and |
| 298 | /// denoted by the `kN32_SkColorType ` Skia color type. |
| 299 | /// |
| 300 | UncompressedImage, |
| 301 | |
| 302 | //-------------------------------------------------------------------------- |
| 303 | /// A format used to denote compressed image data. The PNG compressed |
| 304 | /// container is used. |
| 305 | /// |
| 306 | CompressedImage, |
| 307 | |
| 308 | //-------------------------------------------------------------------------- |
| 309 | /// Reads the data directly from the Rasterizer's surface. The pixel format |
| 310 | /// is determined from the surface. This is the only way to read wide gamut |
| 311 | /// color data, but isn't supported everywhere. |
| 312 | SurfaceData, |
| 313 | }; |
| 314 | |
| 315 | //---------------------------------------------------------------------------- |
| 316 | /// @brief A POD type used to return the screenshot data along with the |
| 317 | /// size of the frame. |
| 318 | /// |
| 319 | struct Screenshot { |
| 320 | //-------------------------------------------------------------------------- |
| 321 | /// The data used to describe the screenshot. The data format depends on the |
| 322 | /// type of screenshot taken and any further encoding done to the same. |
| 323 | /// |
| 324 | /// @see `ScreenshotType` |
| 325 | /// |
| 326 | sk_sp<SkData> data; |
| 327 | |
| 328 | //-------------------------------------------------------------------------- |
| 329 | /// The size of the screenshot in texels. |
| 330 | /// |
| 331 | SkISize frame_size = SkISize::MakeEmpty(); |
| 332 | |
| 333 | //-------------------------------------------------------------------------- |
| 334 | /// Characterization of the format of the data in `data`. |
| 335 | /// |
| 336 | std::string format; |
| 337 | |
| 338 | //-------------------------------------------------------------------------- |
| 339 | /// @brief Creates an empty screenshot |
| 340 | /// |
| 341 | Screenshot(); |
| 342 | |
| 343 | //-------------------------------------------------------------------------- |
| 344 | /// @brief Creates a screenshot with the specified data and size. |
| 345 | /// |
| 346 | /// @param[in] p_data The screenshot data |
| 347 | /// @param[in] p_size The screenshot size. |
| 348 | /// @param[in] p_format The screenshot format. |
| 349 | /// |
| 350 | Screenshot(sk_sp<SkData> p_data, |
| 351 | SkISize p_size, |
| 352 | const std::string& p_format); |
| 353 | |
| 354 | //-------------------------------------------------------------------------- |
| 355 | /// @brief The copy constructor for a screenshot. |
| 356 | /// |
| 357 | /// @param[in] other The screenshot to copy from. |
| 358 | /// |
| 359 | Screenshot(const Screenshot& other); |
| 360 | |
| 361 | //-------------------------------------------------------------------------- |
| 362 | /// @brief Destroys the screenshot object and releases underlying data. |
| 363 | /// |
| 364 | ~Screenshot(); |
| 365 | }; |
| 366 | |
| 367 | //---------------------------------------------------------------------------- |
| 368 | /// @brief Screenshots the last layer tree to one of the supported |
| 369 | /// screenshot types and optionally Base 64 encodes that data for |
| 370 | /// easier transmission and packaging (usually over the service |
| 371 | /// protocol for instrumentation tools running on the host). |
| 372 | /// |
| 373 | /// @param[in] type The type of the screenshot to gather. |
| 374 | /// @param[in] base64_encode Whether Base 64 encoding must be applied to the |
| 375 | /// data after a screenshot has been captured. |
| 376 | /// |
| 377 | /// @return A non-empty screenshot if one could be captured. A screenshot |
| 378 | /// capture may fail if there were no layer trees previously |
| 379 | /// rendered by this rasterizer, or, due to an unspecified |
| 380 | /// internal error. Internal error will be logged to the console. |
| 381 | /// |
| 382 | Screenshot ScreenshotLastLayerTree(ScreenshotType type, bool base64_encode); |
| 383 | |
| 384 | //---------------------------------------------------------------------------- |
| 385 | /// @brief Sets a callback that will be executed when the next layer tree |
| 386 | /// in rendered to the on-screen surface. This is used by |
| 387 | /// embedders to listen for one time operations like listening for |
| 388 | /// when the first frame is rendered so that they may hide splash |
| 389 | /// screens. |
| 390 | /// |
| 391 | /// The callback is only executed once and dropped on the GPU |
| 392 | /// thread when executed (lambda captures must be able to deal |
| 393 | /// with the threading repercussions of this behavior). |
| 394 | /// |
| 395 | /// @param[in] callback The callback to execute when the next layer tree is |
| 396 | /// rendered on-screen. |
| 397 | /// |
| 398 | void SetNextFrameCallback(const fml::closure& callback); |
| 399 | |
| 400 | //---------------------------------------------------------------------------- |
| 401 | /// @brief Set the External View Embedder. This is done on shell |
| 402 | /// initialization. This is non-null on platforms that support |
| 403 | /// embedding externally composited views. |
| 404 | /// |
| 405 | /// @param[in] view_embedder The external view embedder object. |
| 406 | /// |
| 407 | void SetExternalViewEmbedder( |
| 408 | const std::shared_ptr<ExternalViewEmbedder>& view_embedder); |
| 409 | |
| 410 | //---------------------------------------------------------------------------- |
| 411 | /// @brief Set the snapshot surface producer. This is done on shell |
| 412 | /// initialization. This is non-null on platforms that support taking |
| 413 | /// GPU accelerated raster snapshots in the background. |
| 414 | /// |
| 415 | /// @param[in] producer A surface producer for raster snapshotting when the |
| 416 | /// onscreen surface is not available. |
| 417 | /// |
| 418 | void SetSnapshotSurfaceProducer( |
| 419 | std::unique_ptr<SnapshotSurfaceProducer> producer); |
| 420 | |
| 421 | //---------------------------------------------------------------------------- |
| 422 | /// @brief Returns a pointer to the compositor context used by this |
| 423 | /// rasterizer. This pointer will never be `nullptr`. |
| 424 | /// |
| 425 | /// @return The compositor context used by this rasterizer. |
| 426 | /// |
| 427 | flutter::CompositorContext* compositor_context() { |
| 428 | return compositor_context_.get(); |
| 429 | } |
| 430 | |
| 431 | //---------------------------------------------------------------------------- |
| 432 | /// @brief Returns the raster thread merger used by this rasterizer. |
| 433 | /// This may be `nullptr`. |
| 434 | /// |
| 435 | /// @return The raster thread merger used by this rasterizer. |
| 436 | /// |
| 437 | fml::RefPtr<fml::RasterThreadMerger> GetRasterThreadMerger(); |
| 438 | |
| 439 | //---------------------------------------------------------------------------- |
| 440 | /// @brief Skia has no notion of time. To work around the performance |
| 441 | /// implications of this, it may cache GPU resources to reference |
| 442 | /// them from one frame to the next. Using this call, embedders |
| 443 | /// may set the maximum bytes cached by Skia in its caches |
| 444 | /// dedicated to on-screen rendering. |
| 445 | /// |
| 446 | /// @attention This cache setting will be invalidated when the surface is |
| 447 | /// torn down via `Rasterizer::Teardown`. This call must be made |
| 448 | /// again with new limits after surface re-acquisition. |
| 449 | /// |
| 450 | /// @attention This cache does not describe the entirety of GPU resources |
| 451 | /// that may be cached. The `RasterCache` also holds very large |
| 452 | /// GPU resources. |
| 453 | /// |
| 454 | /// @see `RasterCache` |
| 455 | /// |
| 456 | /// @param[in] max_bytes The maximum byte size of resource that may be |
| 457 | /// cached for GPU rendering. |
| 458 | /// @param[in] from_user Whether this request was from user code, e.g. via |
| 459 | /// the flutter/skia message channel, in which case |
| 460 | /// it should not be overridden by the platform. |
| 461 | /// |
| 462 | void SetResourceCacheMaxBytes(size_t max_bytes, bool from_user); |
| 463 | |
| 464 | //---------------------------------------------------------------------------- |
| 465 | /// @brief The current value of Skia's resource cache size, if a surface |
| 466 | /// is present. |
| 467 | /// |
| 468 | /// @attention This cache does not describe the entirety of GPU resources |
| 469 | /// that may be cached. The `RasterCache` also holds very large |
| 470 | /// GPU resources. |
| 471 | /// |
| 472 | /// @see `RasterCache` |
| 473 | /// |
| 474 | /// @return The size of Skia's resource cache, if available. |
| 475 | /// |
| 476 | std::optional<size_t> GetResourceCacheMaxBytes() const; |
| 477 | |
| 478 | //---------------------------------------------------------------------------- |
| 479 | /// @brief Enables the thread merger if the external view embedder |
| 480 | /// supports dynamic thread merging. |
| 481 | /// |
| 482 | /// @attention This method is thread-safe. When the thread merger is enabled, |
| 483 | /// the raster task queue can run in the platform thread at any |
| 484 | /// time. |
| 485 | /// |
| 486 | /// @see `ExternalViewEmbedder` |
| 487 | /// |
| 488 | void EnableThreadMergerIfNeeded(); |
| 489 | |
| 490 | //---------------------------------------------------------------------------- |
| 491 | /// @brief Disables the thread merger if the external view embedder |
| 492 | /// supports dynamic thread merging. |
| 493 | /// |
| 494 | /// @attention This method is thread-safe. When the thread merger is |
| 495 | /// disabled, the raster task queue will continue to run in the |
| 496 | /// same thread until |EnableThreadMergerIfNeeded| is called. |
| 497 | /// |
| 498 | /// @see `ExternalViewEmbedder` |
| 499 | /// |
| 500 | void DisableThreadMergerIfNeeded(); |
| 501 | |
| 502 | private: |
| 503 | // |SnapshotDelegate| |
| 504 | std::unique_ptr<GpuImageResult> MakeSkiaGpuImage( |
| 505 | sk_sp<DisplayList> display_list, |
| 506 | const SkImageInfo& image_info) override; |
| 507 | |
| 508 | // |SnapshotDelegate| |
| 509 | sk_sp<DlImage> MakeRasterSnapshot(sk_sp<DisplayList> display_list, |
| 510 | SkISize picture_size) override; |
| 511 | |
| 512 | // |SnapshotDelegate| |
| 513 | sk_sp<SkImage> ConvertToRasterImage(sk_sp<SkImage> image) override; |
| 514 | |
| 515 | // |Stopwatch::Delegate| |
| 516 | /// Time limit for a smooth frame. |
| 517 | /// |
| 518 | /// See: `DisplayManager::GetMainDisplayRefreshRate`. |
| 519 | fml::Milliseconds GetFrameBudget() const override; |
| 520 | |
| 521 | // |SnapshotController::Delegate| |
| 522 | const std::unique_ptr<Surface>& GetSurface() const override { |
| 523 | return surface_; |
| 524 | } |
| 525 | |
| 526 | // |SnapshotController::Delegate| |
| 527 | std::shared_ptr<impeller::AiksContext> GetAiksContext() const override { |
| 528 | #if IMPELLER_SUPPORTS_RENDERING |
| 529 | if (surface_) { |
| 530 | return surface_->GetAiksContext(); |
| 531 | } |
| 532 | if (auto context = impeller_context_.lock()) { |
| 533 | return std::make_shared<impeller::AiksContext>(args&: context); |
| 534 | } |
| 535 | #endif |
| 536 | return nullptr; |
| 537 | } |
| 538 | |
| 539 | // |SnapshotController::Delegate| |
| 540 | const std::unique_ptr<SnapshotSurfaceProducer>& GetSnapshotSurfaceProducer() |
| 541 | const override { |
| 542 | return snapshot_surface_producer_; |
| 543 | } |
| 544 | |
| 545 | // |SnapshotController::Delegate| |
| 546 | std::shared_ptr<const fml::SyncSwitch> GetIsGpuDisabledSyncSwitch() |
| 547 | const override { |
| 548 | return delegate_.GetIsGpuDisabledSyncSwitch(); |
| 549 | } |
| 550 | |
| 551 | sk_sp<SkData> ScreenshotLayerTreeAsImage( |
| 552 | flutter::LayerTree* tree, |
| 553 | flutter::CompositorContext& compositor_context, |
| 554 | GrDirectContext* surface_context, |
| 555 | bool compressed); |
| 556 | |
| 557 | RasterStatus DoDraw( |
| 558 | std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder, |
| 559 | std::unique_ptr<flutter::LayerTree> layer_tree, |
| 560 | float device_pixel_ratio); |
| 561 | |
| 562 | RasterStatus DrawToSurface(FrameTimingsRecorder& frame_timings_recorder, |
| 563 | flutter::LayerTree& layer_tree, |
| 564 | float device_pixel_ratio); |
| 565 | |
| 566 | RasterStatus DrawToSurfaceUnsafe(FrameTimingsRecorder& frame_timings_recorder, |
| 567 | flutter::LayerTree& layer_tree, |
| 568 | float device_pixel_ratio); |
| 569 | |
| 570 | void FireNextFrameCallbackIfPresent(); |
| 571 | |
| 572 | static bool NoDiscard(const flutter::LayerTree& layer_tree) { return false; } |
| 573 | static bool ShouldResubmitFrame(const RasterStatus& raster_status); |
| 574 | |
| 575 | Delegate& delegate_; |
| 576 | MakeGpuImageBehavior gpu_image_behavior_; |
| 577 | std::weak_ptr<impeller::Context> impeller_context_; |
| 578 | std::unique_ptr<Surface> surface_; |
| 579 | std::unique_ptr<SnapshotSurfaceProducer> snapshot_surface_producer_; |
| 580 | std::unique_ptr<flutter::CompositorContext> compositor_context_; |
| 581 | // This is the last successfully rasterized layer tree. |
| 582 | std::unique_ptr<flutter::LayerTree> last_layer_tree_; |
| 583 | float last_device_pixel_ratio_; |
| 584 | // Set when we need attempt to rasterize the layer tree again. This layer_tree |
| 585 | // has not successfully rasterized. This can happen due to the change in the |
| 586 | // thread configuration. This will be inserted to the front of the pipeline. |
| 587 | std::unique_ptr<flutter::LayerTree> resubmitted_layer_tree_; |
| 588 | std::unique_ptr<FrameTimingsRecorder> resubmitted_recorder_; |
| 589 | float resubmitted_pixel_ratio_; |
| 590 | fml::closure next_frame_callback_; |
| 591 | bool user_override_resource_cache_bytes_; |
| 592 | std::optional<size_t> max_cache_bytes_; |
| 593 | fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger_; |
| 594 | std::shared_ptr<ExternalViewEmbedder> external_view_embedder_; |
| 595 | std::unique_ptr<SnapshotController> snapshot_controller_; |
| 596 | |
| 597 | // WeakPtrFactory must be the last member. |
| 598 | fml::TaskRunnerAffineWeakPtrFactory<Rasterizer> weak_factory_; |
| 599 | FML_DISALLOW_COPY_AND_ASSIGN(Rasterizer); |
| 600 | }; |
| 601 | |
| 602 | } // namespace flutter |
| 603 | |
| 604 | #endif // SHELL_COMMON_RASTERIZER_H_ |
| 605 | |