| 1 | // Copyright 2014 The Flutter Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | import 'package:flutter/foundation.dart'; |
| 6 | import 'package:flutter/rendering.dart'; |
| 7 | import 'package:flutter/semantics.dart'; |
| 8 | import 'package:flutter/services.dart'; |
| 9 | |
| 10 | import 'framework.dart'; |
| 11 | import 'gesture_detector.dart'; |
| 12 | |
| 13 | /// Provides platform-specific acoustic and/or haptic feedback for certain |
| 14 | /// actions. |
| 15 | /// |
| 16 | /// For example, to play the Android-typically click sound when a button is |
| 17 | /// tapped, call [forTap]. For the Android-specific vibration when long pressing |
| 18 | /// an element, call [forLongPress]. Alternatively, you can also wrap your |
| 19 | /// [GestureDetector.onTap] or [GestureDetector.onLongPress] callback in |
| 20 | /// [wrapForTap] or [wrapForLongPress] to achieve the same (see example code |
| 21 | /// below). |
| 22 | /// |
| 23 | /// All methods in this class are usually called from within a |
| 24 | /// [StatelessWidget.build] method or from a [State]'s methods as you have to |
| 25 | /// provide a [BuildContext]. |
| 26 | /// |
| 27 | /// {@tool snippet} |
| 28 | /// |
| 29 | /// To trigger platform-specific feedback before executing the actual callback: |
| 30 | /// |
| 31 | /// ```dart |
| 32 | /// class WidgetWithWrappedHandler extends StatelessWidget { |
| 33 | /// const WidgetWithWrappedHandler({super.key}); |
| 34 | /// |
| 35 | /// @override |
| 36 | /// Widget build(BuildContext context) { |
| 37 | /// return GestureDetector( |
| 38 | /// onTap: Feedback.wrapForTap(_onTapHandler, context), |
| 39 | /// onLongPress: Feedback.wrapForLongPress(_onLongPressHandler, context), |
| 40 | /// child: const Text('X'), |
| 41 | /// ); |
| 42 | /// } |
| 43 | /// |
| 44 | /// void _onTapHandler() { |
| 45 | /// // Respond to tap. |
| 46 | /// } |
| 47 | /// |
| 48 | /// void _onLongPressHandler() { |
| 49 | /// // Respond to long press. |
| 50 | /// } |
| 51 | /// } |
| 52 | /// ``` |
| 53 | /// {@end-tool} |
| 54 | /// {@tool snippet} |
| 55 | /// |
| 56 | /// Alternatively, you can also call [forTap] or [forLongPress] directly within |
| 57 | /// your tap or long press handler: |
| 58 | /// |
| 59 | /// ```dart |
| 60 | /// class WidgetWithExplicitCall extends StatelessWidget { |
| 61 | /// const WidgetWithExplicitCall({super.key}); |
| 62 | /// |
| 63 | /// @override |
| 64 | /// Widget build(BuildContext context) { |
| 65 | /// return GestureDetector( |
| 66 | /// onTap: () { |
| 67 | /// // Do some work (e.g. check if the tap is valid) |
| 68 | /// Feedback.forTap(context); |
| 69 | /// // Do more work (e.g. respond to the tap) |
| 70 | /// }, |
| 71 | /// onLongPress: () { |
| 72 | /// // Do some work (e.g. check if the long press is valid) |
| 73 | /// Feedback.forLongPress(context); |
| 74 | /// // Do more work (e.g. respond to the long press) |
| 75 | /// }, |
| 76 | /// child: const Text('X'), |
| 77 | /// ); |
| 78 | /// } |
| 79 | /// } |
| 80 | /// ``` |
| 81 | /// {@end-tool} |
| 82 | abstract final class Feedback { |
| 83 | /// Provides platform-specific feedback for a tap. |
| 84 | /// |
| 85 | /// On Android the click system sound is played. On iOS this is a no-op. |
| 86 | /// |
| 87 | /// See also: |
| 88 | /// |
| 89 | /// * [wrapForTap] to trigger platform-specific feedback before executing a |
| 90 | /// [GestureTapCallback]. |
| 91 | static Future<void> forTap(BuildContext context) async { |
| 92 | context.findRenderObject()!.sendSemanticsEvent(const TapSemanticEvent()); |
| 93 | switch (defaultTargetPlatform) { |
| 94 | case TargetPlatform.android: |
| 95 | case TargetPlatform.fuchsia: |
| 96 | return SystemSound.play(SystemSoundType.click); |
| 97 | case TargetPlatform.iOS: |
| 98 | case TargetPlatform.linux: |
| 99 | case TargetPlatform.macOS: |
| 100 | case TargetPlatform.windows: |
| 101 | return Future<void>.value(); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | /// Wraps a [GestureTapCallback] to provide platform specific feedback for a |
| 106 | /// tap before the provided callback is executed. |
| 107 | /// |
| 108 | /// On Android the platform-typical click system sound is played. On iOS this |
| 109 | /// is a no-op as that platform usually doesn't provide feedback for a tap. |
| 110 | /// |
| 111 | /// See also: |
| 112 | /// |
| 113 | /// * [forTap] to just trigger the platform-specific feedback without wrapping |
| 114 | /// a [GestureTapCallback]. |
| 115 | static GestureTapCallback? wrapForTap(GestureTapCallback? callback, BuildContext context) { |
| 116 | if (callback == null) { |
| 117 | return null; |
| 118 | } |
| 119 | return () { |
| 120 | forTap(context); |
| 121 | callback(); |
| 122 | }; |
| 123 | } |
| 124 | |
| 125 | /// Provides platform-specific feedback for a long press. |
| 126 | /// |
| 127 | /// On Android the platform-typical vibration is triggered. On iOS a |
| 128 | /// heavy-impact haptic feedback is triggered alongside the click system |
| 129 | /// sound, which was observed to be the default behavior on a physical iPhone |
| 130 | /// 15 Pro running iOS version 17.5. |
| 131 | /// |
| 132 | /// See also: |
| 133 | /// |
| 134 | /// * [wrapForLongPress] to trigger platform-specific feedback before |
| 135 | /// executing a [GestureLongPressCallback]. |
| 136 | static Future<void> forLongPress(BuildContext context) { |
| 137 | context.findRenderObject()!.sendSemanticsEvent(const LongPressSemanticsEvent()); |
| 138 | switch (defaultTargetPlatform) { |
| 139 | case TargetPlatform.android: |
| 140 | case TargetPlatform.fuchsia: |
| 141 | return HapticFeedback.vibrate(); |
| 142 | case TargetPlatform.iOS: |
| 143 | return Future.wait(<Future<void>>[ |
| 144 | SystemSound.play(SystemSoundType.click), |
| 145 | HapticFeedback.heavyImpact(), |
| 146 | ]); |
| 147 | case TargetPlatform.linux: |
| 148 | case TargetPlatform.macOS: |
| 149 | case TargetPlatform.windows: |
| 150 | return Future<void>.value(); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | /// Wraps a [GestureLongPressCallback] to provide platform specific feedback |
| 155 | /// for a long press before the provided callback is executed. |
| 156 | /// |
| 157 | /// On Android the platform-typical vibration is triggered. On iOS a |
| 158 | /// heavy-impact haptic feedback is triggered alongside the click system |
| 159 | /// sound, which was observed to be the default behavior on a physical iPhone |
| 160 | /// 15 Pro running iOS version 17.5. |
| 161 | /// |
| 162 | /// See also: |
| 163 | /// |
| 164 | /// * [forLongPress] to just trigger the platform-specific feedback without |
| 165 | /// wrapping a [GestureLongPressCallback]. |
| 166 | static GestureLongPressCallback? wrapForLongPress( |
| 167 | GestureLongPressCallback? callback, |
| 168 | BuildContext context, |
| 169 | ) { |
| 170 | if (callback == null) { |
| 171 | return null; |
| 172 | } |
| 173 | return () { |
| 174 | Feedback.forLongPress(context); |
| 175 | callback(); |
| 176 | }; |
| 177 | } |
| 178 | } |
| 179 | |